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How To Animate Doors In Rpg Maker Mv

This tutorial will teach you how to brand a door open and have it close behind you.

  • RPGMakerFan98
  • 03/01/2015 12:22 AM
  • 6932 views

In this tutorial, I will show you how to brand a door without having to teleport to specific spot on a map where the door consequence is in. One absurd feature this upshot will take is closing information technology backside you after you lot walk through the door. How do you accomplish this? Well, we should make an event and we'll start from there.

Part 1: Setup
This part is pretty unproblematic, just set the graphic to a door sprite and gear up the issue layer equally: Same layer as hero. Also have the trigger condition as Touched by hero (so when you press upward or downward, the door will open without having a conditional branch detecting if the player is facing up or downward.)

Office ii: Opening and Endmost the door
This is where you'll need to pay attention. We'll exist using the move outcome command a bit for the animation of the door opening and endmost.
The first thing we should practice is have a audio upshot of the door opening.
Next, we brand the door opening by using the motility event command:
Notation: Accept the upshot name set up to This Effect.

<> Face Down              
<> Wait
<> Face Right
<> Wait
<> Confront
<> Look
<> Face Left
<> Await

Okay, we completed the offset part of the event. Now, we need to have the thespian get through the door later the door is completely open. First, we'll put the await event and set up it to 10 tenths of a second (or wait i.0 seconds.)

And then, we brand the histrion move through the opened door:
NOTE: Take the event name fix to Hero.

<> Phasing Mode ON              
<> Movement Forward
<> Move Forrard
<> Phasing Manner OFF

At present, use the expect command over again.

Alright, the second part is done. On to the final function!
Later on yous added the 2d wait command in the Event Commands department, we'll add 2 more than things and we're done. Play a sound effect of the door closing, and we'll utilize the move result control ane last time for the door closing:
Annotation: Have the upshot name set up to This Event.

<> Face Left              
<> Face up
<> Face Right
<> Face up Down

Approximate what? You're done! At present y'all know how to make a door open, take the player go through the opened door, and have information technology shut backside you.

Got any questions about this tutorial? Feel free to contact me anytime.

Source: https://rpgmaker.net/tutorials/1101/

Posted by: chapmancorgunts.blogspot.com

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